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Statistical data for all units, buildings and civilizations for Age of Empires 2. Click rows for extended information.
T | type |
V | version |
W | wood |
F | food |
G | gold |
S | stone |
BT | build time - time required to build the unit in game seconds |
RT | reload time - the game time in seconds between the end and start of the next attack. When the experimental results were close to the reload time from the data files, I used the theoretical value. In cases such as longboats and chu ko nu, however, where there is a big difference due to multiple arrows, I added a note with the experimental results. |
AD | attack delay - game time to release projectile/start attack after the attack command |
MR | movement rate - number of tiles per second |
LOS | line of sight |
HP | hit points |
RA | range for units (interval if there is a minimal range, for example 2-5 means minimum range of 2 and maximum range 5 |
AT | The main damage attack done by the units. Based on the unit type it can be melee or pierce. Extra attacks are listed in the extended info - they are raw bonus attacks against categories (for example janissaries get +2 against rams, but because capped rams have +1 extra ram armor and siege rams +2, janissaries do 2-1-0 against battering, capped and siege rams) |
AR | armor in the form melee_armor/pierce_armor. Extra armors are listed in the extended info. |
Act | Actions like compare - by clickling the icon you can add the row for comparison. You may have at most 4 rows to compare. To compare them click the icon in the top header. |
Units
Unit type | T | V | Name | Age | Cost | BT | RT | AD | MR | LOS | HP | RA | AT | AR | Act | expander |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unit type | T | V | Name | Age | Cost | BT | RT | AD | MR | LOS | HP | RA | AT | AR | Act | expander |
Structures
Structure type | V | Name | Age | Cost | BT | RT | LOS | HP | RA | AT | AR | Garrison/Special | Act | expander | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Structure type | V | Name | Age | Cost | BT | RT | LOS | HP | RA | AT | AR | Garrison/Special | Act | expander |
Technologies
Tech type | V | Name | Age | Cost | BT | For | Act | expander | |
---|---|---|---|---|---|---|---|---|---|
Tech type | V | Name | Age | Cost | BT | For | Act | expander |
Civilizations
V | Name | Type | Unique Unit | Unique Techs | Team Bonus | Tech Tree | Civ Bonus | Act | expander | |
---|---|---|---|---|---|---|---|---|---|---|
V | Name | Type | Unique Unit | Unique Techs | Team Bonus | Tech Tree | Civ Bonus | Act | expander |
Gathering speeds
Type | Source | Speed | Note | Act | |
---|---|---|---|---|---|
Type | Source | Speed | Note | Act |