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Legend

Statistical data for all units, buildings and civilizations for Age of Empires 2. Click rows for extended information.

T type
V version
W wood
F food
G gold
S stone
BT build time - time required to build the unit in game seconds
RT reload time - the game time in seconds between the end and start of the next attack. When the experimental results were close to the reload time from the data files, I used the theoretical value. In cases such as longboats and chu ko nu, however, where there is a big difference due to multiple arrows, I added a note with the experimental results.
AD attack delay - game time to release projectile/start attack after the attack command
MR movement rate - number of tiles per second
LOS line of sight
HP hit points
RA range for units (interval if there is a minimal range, for example 2-5 means minimum range of 2 and maximum range 5
AT The main damage attack done by the units. Based on the unit type it can be melee or pierce. Extra attacks are listed in the extended info - they are raw bonus attacks against categories (for example janissaries get +2 against rams, but because capped rams have +1 extra ram armor and siege rams +2, janissaries do 2-1-0 against battering, capped and siege rams)
AR armor in the form melee_armor/pierce_armor. Extra armors are listed in the extended info.
Act Actions like compare - by clickling the icon you can add the row for comparison. You may have at most 4 rows to compare. To compare them click the icon in the top header.
Units
Unit type T V Name Age Cost BT RT AD MR LOS HP RA AT AR Act expander
Unit type T V Name Age Cost BT RT AD MR LOS HP RA AT AR Act expander
Structures
Structure type    V Name Age Cost BT RT LOS HP RA AT AR Garrison/Special Act expander
Structure type    V Name Age Cost BT RT LOS HP RA AT AR Garrison/Special Act expander
Technologies
Tech type    V Name Age Cost BT For Act expander
Tech type    V Name Age Cost BT For Act expander
Civilizations
   V Name Type Unique Unit Unique Techs Team Bonus Tech Tree Civ Bonus Act expander
   V Name Type Unique Unit Unique Techs Team Bonus Tech Tree Civ Bonus Act expander
Gathering speeds
   Type Source Speed Note Act
   Type Source Speed Note Act